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Beholder stats monster manual
Beholder stats monster manual









beholder stats monster manual

On a failed save, the target’s speed is halved for 1 minute. Slowing Ray: The targeted creature must succeed on a DC 16 Dexterity saving throw.The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Fear Ray: The targeted creature must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute.Paralyzing Ray: The targeted creature must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute.Charm Ray: The targeted creature must succeed on a DC 16 Wisdom saving throw or be charmed by the beholder for 1 hour, or until the beholder harms the creature.Hit: 14 (4d6) piercing damage.Įye Rays: The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it:

beholder stats monster manual

The area works against the beholder’s own eye rays.īite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. Senses: Darkvision 120ft., Passive Perception 22Īntimagic Cone: The beholder’s central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot-cone. On top of this, they’re able to use their antimagic cone to disable enemy spellcasters making them something of a one man army.

#Beholder stats monster manual manual#

You can also browse the site version of the Compendium for new ideas on terrifying monsters to throw at your players! The Roll20 edition of the Dungeons & Dragons fifth edition Monster Manual will expand the D&D 5th Edition Compendium to include all content from within the book.Beholders utilise their magical eye rays to devastating effect, essentially being able to use several spells a turn making them devastating opponents.

  • Completely filled out stats, viewable in the Abilities & Attributes tab.
  • Clickable actions, viewable in the Character Sheet tab (using Roll20’s 5th Edition OGL character sheet).
  • Monster descriptions and lore, as well as additional Wizards of the Coast artwork, viewable in the Bio & Info tab.
  • Circular tokens, featuring original artwork from Wizards of the Coast.
  • When monsters are added to your game, they’ll include: If you’re already purchased Volo’s Guide to Monsters then you have already experienced how good this is going to be. An NPC/Monster sheet will instantly have all the stats, and it also comes with circular tokens for use in the game. Just being able to drag and drop from the Monster Manual and create a Monster or NPC instantly is an indispensable tool.

    beholder stats monster manual

    Now the entire D&D 5th Edition Monster Manual will be electronically at our fingertips. The implementation of the 5e SRD, and releases of Wizards of the Coast adventures and books (Lost Mine of Phandelver, Storm King’s Thunder, and Volo’s Guide to Monsters) have given Roll20 users a lot of convenient Dungeon Master tools for running D&D 5E games on Roll20. This is very exciting news for users of Roll20 that play D&D 5th edition. I’ve gotten a little sneak peek at the upcoming Roll20 version of the D&D 5E Monster Manual, and it looks gorgeous!











    Beholder stats monster manual